Sep 16, 2006, 12:14 PM // 12:14
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#1
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Ascalonian Squire
Join Date: Sep 2006
Profession: A/
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IAS Choices
We all know there are several choices we can use for increased attack speed as warriors, both in and out of our proffesion, but how do we determine which is the "best" for each of us? I'm curious as to which skills people use and why.
Also, to those of you who use Tiger's Fury: do you use any other ranger skills?
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Sep 16, 2006, 02:19 PM // 14:19
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#2
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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Iway - tiger's fury (or nothing)
IW mesmer - flurry
any kind of warrior - frenzy + sprint/cancel stance...
frenzy is by far the best for quick damage spikes and adrenaline gathering...
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Sep 16, 2006, 02:26 PM // 14:26
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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For any kind of Warrior, Frenzy/Sprint, or for a Charge: Frenzy/Hex Breaker.
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Sep 16, 2006, 02:27 PM // 14:27
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#4
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Frenzy is God.
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Sep 16, 2006, 05:06 PM // 17:06
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#5
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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im not enough to use frenzy so i dont use one when weilding sword or axe and flurry with my hammer
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Sep 16, 2006, 06:43 PM // 18:43
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#6
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Wilds Pathfinder
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As of the 20060914 update, Tiger's Fury is no longer a viable IAS stance. It has far too many limitations for a mere 25% speed increase. Prior to the update, TF was *the* PvE IAS stance, as it allowed you to maintain 33% IAS 90% of the time with few real disadvantages. IMHO it was worth it to take /R just for Tiger's Fury, it was that good.
At this point you have few real choices for IAS in PvE. Frenzy is suicide, Flurry comes with a damage penalty, Tiger Stance has excessive recharge, Lightning Reflexes is unusable. Flurry is probably your best bet.
In PvP, Frenzy has always been, and may always be, the only real choice for IAS outside of IWAY builds.
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Sep 16, 2006, 06:51 PM // 18:51
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#7
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Also, while Flurry does decrease your damage, it still ends up as a total DPS output from the IAS, not to mention you build up Adrenaline faster.
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Sep 18, 2006, 02:44 PM // 14:44
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I say Tiger Stance for president. True, it has a serious recharge but with enough Strength (my build has that) it becomes negligable... And given that most people use Frenzy for spikes, I'd say it doesn't really matter if you can keep up Tiger Stance forever; it's not like you can spike forever anyway.
Flurry is one of my favourites, but the damage decrease IS a little much in PvP I'll admit that. But if you're merely trying to gain adrenaline for a spike or keep up your speed for some other reason, it's fine in my opinion.
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Sep 18, 2006, 02:53 PM // 14:53
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'm with ya on that one.
Tiger Stance rocks for PvE [I'm with Frenzy for PvP, sprint cancel foe's spike ftw].
It has a good strength rating [9str is what I usually carry or 8 at the least for most things] and if you carry 2 stances, any +dmg stance weapon [my collector's axe+sword] is pretty much set...
Using Tiger's Stance and Bonetti's Defense [usually for energy consumption, Cyclone Axe + Triple Chop eat energy like candy] I can be in stance about... oh... 18 seconds during a battle... 2s. only for recharging and junk...
Good shtuff....
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Sep 18, 2006, 08:44 PM // 20:44
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#10
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Wilds Pathfinder
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If you're using Cyclone and Triple Chop you should have a zealous weapon.
Tiger Stance lasts for ~9s, and has a recharge of 20s. Plus, it ends prematurely if you ever fail to hit. That makes it close to useless in my book.
You shouldn't be 'spiking' in PvE. PvE is all about DPS, so you want an IAS stance you can keep up for pretty much 100% of the time. Having IAS less than half the time with Tiger Stance doesn't cut it.
Frenzy is the end-all, be-all IAS stance for PvP.
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Sep 18, 2006, 09:14 PM // 21:14
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#11
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by Rera
As of the 20060914 update, Tiger's Fury is no longer a viable IAS stance. It has far too many limitations for a mere 25% speed increase. Prior to the update, TF was *the* PvE IAS stance, as it allowed you to maintain 33% IAS 90% of the time with few real disadvantages. IMHO it was worth it to take /R just for Tiger's Fury, it was that good.
At this point you have few real choices for IAS in PvE. Frenzy is suicide, Flurry comes with a damage penalty, Tiger Stance has excessive recharge, Lightning Reflexes is unusable. Flurry is probably your best bet.
In PvP, Frenzy has always been, and may always be, the only real choice for IAS outside of IWAY builds.
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I was using Tiger's Fury for PvE before (it really was teh win), and I am mourning its loss. Old TF was a 50% increase in actual swing rate, new TF is only a 33% increase.
Flurry does indeed seem to be the best bet now, as it only reduces base attack damage. So if you are chaining a lot of adrenaline skills with a +damage bonus (e.g. using dragon slash to keep everything almost perma-recharged), the bonus damage won't be affected.
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Sep 18, 2006, 09:48 PM // 21:48
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by Gigashadow
the bonus damage won't be affected.
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Nor is the additional damage from a vamp mod nor any buffs you recieve from spells. (ie... orders)
Flurry is PvE king now.
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Sep 19, 2006, 12:19 AM // 00:19
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#13
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Rancour
I say Tiger Stance for president. True, it has a serious recharge but with enough Strength (my build has that) it becomes negligable... And given that most people use Frenzy for spikes, I'd say it doesn't really matter if you can keep up Tiger Stance forever; it's not like you can spike forever anyway.
Flurry is one of my favourites, but the damage decrease IS a little much in PvP I'll admit that. But if you're merely trying to gain adrenaline for a spike or keep up your speed for some other reason, it's fine in my opinion.
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Trouble is, you need an IAS to FINISH a spike as well. The trouble with Tiger's stance is that it lacks the necassary spammability, is attribute based, and is pretty much disbled as soon as Guardian goes up.
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Sep 19, 2006, 10:01 AM // 10:01
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#14
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Thom Bangalter
Frenzy is God.
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I reiterate my point.
If we're talking about PVE, go with flurry. not attribute based, easily spammable, and the dps remains the same as using no IAS at all. And if we go off the premise that DPS is god in PVE, then you're not sacrificing it.
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Sep 19, 2006, 06:20 PM // 18:20
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#15
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Ascalonian Squire
Join Date: Aug 2006
Guild: The Government
Profession: W/Mo
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Quote:
Originally Posted by Thom Bangalter
I reiterate my point.
If we're talking about PVE, go with flurry. not attribute based, easily spammable, and the dps remains the same as using no IAS at all. And if we go off the premise that DPS is god in PVE, then you're not sacrificing it.
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I'm not really seeing that for PvE. Sure Tiger Stance doesn't last as long (10 seconds if you have high strength) but since you don't get a damage penalty you end up doing more damage overall. I just use the practice dummies on the Warrior's Isle for testing (which obviously don't put up defensive stances) but I get faster times to kill all 4 armor dummies using Tiger Stance with the Dragon Slash/Galrath/Sun & Moon and vamp sword than I do if I use Flurry and the same combo. I only did 3 runs each way but my times were consistently 10% faster with Tiger Stance than Flurry.
As far as defensive stances I'm usually a heck of a lot more worried about the enemy rangers using Throw Dirt and Eles using Blinding Flash to blind me which will kill either one. Which is also why I usually bring mend ailment since PUG monks never remove blindness for tanks in my experience. If I'm going into an area where I know there are lots of enemies using defensive stances I'd probably go with a Warrior's Endurance with Seeking Blade, Leviathan Sweep, Gryphon's Sweep setup to have spammable unblockable/evade attacks.
Also although you can keep flurry up longer it's a bit of more of an energy hog especially if you ever use Live Vicariously. If running a low strength build I'd probably go with Flurry too but if your strength is high I think you'll find you get kills faster using Tiger Stance. Use the skill that fits your attributes...
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Sep 19, 2006, 06:37 PM // 18:37
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#16
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Order of Seven
Profession: Me/Mo
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forgive me but...
what does IAS mean?
or UAX?
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Sep 19, 2006, 06:52 PM // 18:52
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#17
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Ascalonian Squire
Join Date: Aug 2006
Guild: The Government
Profession: W/Mo
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IAS = Increased Attack Speed. Generally used to charge adrenal skills faster.
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Sep 19, 2006, 07:39 PM // 19:39
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#18
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Fullerton, Ca.
Guild: CDXX/THE420TH.COM
Profession: Mo/Me
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PVP= FRENZY + VIPERS DEFENCE
PVE= FRENZY + DASH
heheh
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Sep 19, 2006, 07:48 PM // 19:48
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#19
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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UAS means "unlock all skills" and UAX means "unlock all X", where X includes skills, runes and mods.
As for blind etc., in PvE when PUGing, I would run a W/N with plague touch now, as W/R isn't worth it any more for Tiger's Fury. If you're using henchies, though, you don't need to bring your own condition removal, as they do a good job at removing.
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Sep 19, 2006, 09:48 PM // 21:48
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#20
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Wilds Pathfinder
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Flurry vs. Tiger Stance ... hmm ... well, let's run some numbers:
Flurry = 1.5x attack rate, 0.75x damage, active 100% of the time.
Flurry effective damage on normal attacks: 1.5*0.75*1.0=1.125
Tiger Stance = 1.5x attack rate, 1.0x damage, active 50% of the time (let's be generous and assume you never miss)
Tiger Stance effective damage on normal attacks: 1.5*1*0.5+1.0*0.5 = 0.75+0.5 = 1.25
So for normal attacks Tiger Stance results in higher net damage.
A few other things to keep in mind:
Flurry adrenal gain: 1.5x
Tiger Stance adrenal gain: 1.25x
Flurry damage penalty does not apply to bonus damage from attack skills.
So take a typical skill combo: Galrath Slash, Silverwing Slash, Dragon Slash
Attack progression for this 3-skill combo is:
8 hits -> Galrath -> Silverwing -> 2 hits -> Dragon Slash -> Galrath -> Silverwing -> 4 hits -> DS -> Gal -> Sil -> 4 hits -> DS -> Gal -> Sil, etc.
With Flurry, the damage is decribed by the following formula, where x is the damage of a normal hit:
8*0.75x + 2*(0.75x+43) + 2*0.75x + [0.75x+42 + 2*(0.75x+43) + 4*0.75x] + [0.75x+42 + 2*(0.75x+43) + 4*0.75x] + ...
Since each hit takes 0.8778s to execute under 33% IAS, the time it takes to do this damage is given by:
12*0.8778 + 7*0.8778 + 7*0.8778 + ...
The damage formula for Tiger Stance is much simpler:
8x + 2*(x+43) + 2x + [x+42 + 2*(x+43) + 4x] + [x+42 + 2*(x+43) + 4x] + ...
The time it takes to do this damage is slightly more complicated. Tiger Stance lasts for 10/0.8778 = 11.39 strikes (rounded to 12, since a strike that starts while the stance is active will retain the speed increase). It then takes an additional 10/1.33 = 7.52 strikes to recharge (rounded to 8).
The time formula is then:
12*0.8778 + 8*1.33 + 12*0.8778 + 8*1.33 + 12*0.8778 + ...
So in 20s (one iteration of Tiger Stance), let's compare the damage Flurry and TS do:
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Flurry:
Strikes: 20/0.8778 = 23 strikes
Damage: 8*0.75x + 2*(0.75x+43) + 2*0.75x + 0.75x+42 + 2*(0.75x+43) + 4*0.75x + 0.75x+42 + 2*(0.75x+43) + 0.75x = 23*0.75x + 6*43 + 2*42 = 17.25x + 342
Tiger Stance:
Strikes: 12+8 = 20 strikes
Damage: 8x + 2*(x+43) + 2x + x+42 + 2*(x+43) + 4x + x+42 = 20x + 2*42 + 4*43 = 20x + 256
In 40s:
-----
Flurry:
Strikes: 46 strikes
Damage: 46*0.75x + 12*43 + 5*42 = 34.5x + 726 (initial 12 strikes + 4 iterations of DS loop + DS + gal + sil + 3 strikes)
Tiger Stance:
Strikes: 40 strikes
Damage: 40x + 10*43 + 4*42 = 40x + 598 (initial 12 strikes + exactly 4 iterations of DS loop)
As we can see, which stance results in more damage depends on the value of x, or normal attack damage. So, we look at the equilibrium cases:
20s: 17.25x + 342 = 20x + 256, 2.75x = 86, x = 31.27.
40s: 34.50x + 726 = 40x + 598, 5.50x = 128, x = 23.27.
For values of x above the equilibrium value, Tiger Stance results in more damage, and vice versa.
So what affects the cutoff value of x?
- Time. The longer the time period, the higher the ratio of normal attacks to special attacks, and the lower the value of x, and the easier it is for Tiger Stance to net more damage than Flurry. The reason for this is because Tiger Stance nets higher damage when considering only normal attacks, and Flurry is only competitive because it allows you to use special attacks more often.
- Bonus damage. As an extension of the argument above, the more bonus damage you have, the more attractive Flurry becomes. You can increase your damage by using skills that enhance your attacks, or simply by using more attack skills with +damage.
The bottom line: Flurry essentially nets 3 more attacks than Tiger Stance for every 20s period. Whether this is worth the damage penalty depends on how much bonus damage you have, and what your normal attack damage is. The more bonus damage and the lower your normal damage, the more effective Flurry is compared to Tiger Stance.
*NOTE: This analysis, besides possibly containing mathematical errors (please check for me!), involves a number of simplifications. However, I believe that the end result is still valid, even if the numbers may not be exactly accurate.
Last edited by Rera; Sep 19, 2006 at 09:52 PM // 21:52..
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